I was able to follow steps 1 & 2 just fine but I can't find the "ChunkEntries->0->RCOLBlock->Containers" you refer to in the RSLT entry. I probably just can't see what I'm looking at. Here is what I have:
Version: 0x00000003
PublicChunks: 0x00000001
Unused: 0x00000000
--- CountedTGIBlockList: Resources (0x0) ---
---
--- ChunkEntryList: ChunkEntries (0x1) ---
--- ChunkEntries[0] ---
--- 0xD3044521-0x00000000-0x44B7DB4F28B4A1F2 - RSLT ---
Version: 0x00000004
--- PartList: Routes (0x8) ---
--- Routes[0] ---
SlotName: 0x31229A4C
BoneName: 0x4CF3F819
X: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -1.31
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: -1; Rot2: 0; Rot3: 0; Pos: -0.39
--- Routes[1] ---
SlotName: 0x31229A4D
BoneName: 0xB5E33476
X: Rot1: 0; Rot2: 0; Rot3: -1; Pos: 1.310067
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 1; Rot2: 0; Rot3: 0; Pos: -0.39
--- Routes[2] ---
SlotName: 0x31229A4F
BoneName: 0x663C6A51
X: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -1.19815
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: -5.199015E-05
Z: Rot1: -1; Rot2: 0; Rot3: 0; Pos: -0.03960997
--- Routes[3] ---
SlotName: 0x31229A4E
BoneName: 0x663C6A52
X: Rot1: 0; Rot2: 0; Rot3: -1; Pos: 1.19777
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0.001000002
Z: Rot1: 1; Rot2: 0; Rot3: 0; Pos: -0.03960997
--- Routes[4] ---
SlotName: 0x31229A49
BoneName: 0xC4E2BB1A
X: Rot1: 0; Rot2: 0; Rot3: -1; Pos: 0.919
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 1; Rot2: 0; Rot3: 0; Pos: -0.39
--- Routes[5] ---
SlotName: 0x31229A48
BoneName: 0x3E1521ED
X: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -0.919
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: -1; Rot2: 0; Rot3: 0; Pos: -0.39
--- Routes[6] ---
SlotName: 0x31229A4B
BoneName: 0x64987630
X: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -0.920578
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: -0.0003859997
Z: Rot1: -1; Rot2: 0; Rot3: 0; Pos: -0.03960997
--- Routes[7] ---
SlotName: 0x31229A4A
BoneName: 0x8F8FD6A1
X: Rot1: 0; Rot2: 0; Rot3: -1; Pos: 0.884888
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: -0.0006960034
Z: Rot1: 1; Rot2: 0; Rot3: 0; Pos: -0.03960997
---
--- SevenFloatsList: RouteFloats (0x0) ---
---
--- SlottedPartList: Containers (0x6) ---
--- Containers[0] ---
SlotName: 0xBA00174D
BoneName: 0xD0DECA8E
SlotPlacementFlags: 0x00000000 (0)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
--- Containers[1] ---
SlotName: 0xA820F8A6
BoneName: 0xD5838EA7
SlotPlacementFlags: 0x04000800 (EndTable, PlacementOnly)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: -1.384
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -1.011
--- Containers[2] ---
SlotName: 0xA820F8A7
BoneName: 0xB7A07A50
SlotPlacementFlags: 0x04000800 (EndTable, PlacementOnly)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 1.384
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -1.011
--- Containers[3] ---
SlotName: 0xBA00174C
BoneName: 0x47D5577D
SlotPlacementFlags: 0x00000001 (None)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
--- Containers[4] ---
SlotName: 0xA820F8A4
BoneName: 0x414DF542
SlotPlacementFlags: 0x04000800 (EndTable, PlacementOnly)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: -0.994
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -1.011
--- Containers[5] ---
SlotName: 0xA820F8A5
BoneName: 0xD6249C8B
SlotPlacementFlags: 0x04000800 (EndTable, PlacementOnly)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0.994
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: -1.011
---
--- SevenFloatsList: ContainerFloats (0x0) ---
---
--- PartList: Effects (0x9) ---
--- Effects[0] ---
SlotName: 0x9CEC4DCB
BoneName: 0xD0DECA8E
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
--- Effects[1] ---
SlotName: 0x36F3D263
BoneName: 0x36F3D263
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0.1
--- Effects[2] ---
SlotName: 0x5012F387
BoneName: 0x2177BEDB
X: Rot1: -1; Rot2: 0; Rot3: 0; Pos: -0.391061
Y: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
Z: Rot1: 0; Rot2: 1; Rot3: 0; Pos: -0.4
--- Effects[3] ---
SlotName: 0x5012F386
BoneName: 0x48A396CE
X: Rot1: -1; Rot2: 0; Rot3: 0; Pos: 0.391067
Y: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
Z: Rot1: 0; Rot2: 1; Rot3: 0; Pos: -0.4
--- Effects[4] ---
SlotName: 0x5012F384
BoneName: 0x48673EB4
X: Rot1: -1; Rot2: 0; Rot3: 0; Pos: 0.391067
Y: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
Z: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0.6
--- Effects[5] ---
SlotName: 0x5012F385
BoneName: 0x21219979
X: Rot1: -1; Rot2: 0; Rot3: 0; Pos: -0.391061
Y: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
Z: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0.6
--- Effects[6] ---
SlotName: 0x318A282C
BoneName: 0x8DE7106E
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0.1
--- Effects[7] ---
SlotName: 0x50BF2028
BoneName: 0x1AF4CD54
X: Rot1: -1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
Z: Rot1: 0; Rot2: 1; Rot3: 0; Pos: -0.4
--- Effects[8] ---
SlotName: 0x50BF2029
BoneName: 0x2D076151
X: Rot1: -1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
Z: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0.6
---
--- SevenFloatsList: EffectFloats (0x0) ---
---
--- PartList: InverseKineticsTargets (0x0) ---
---
--- SevenFloatsList: InverseKineticsTargetFloats (0x0) ---
---
----
---
I am attaching the bed package with the changes saved from steps 1 & 2. If you could point me in the right direction I would appreciate it. Thank you so much for the instructions.
That already has the new slots added.

--- Containers[0] ---
SlotName: 0xBA00174D
BoneName: 0xD0DECA8E
SlotPlacementFlags: 0x00000000 (0)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
--- Containers[3] ---
SlotName: 0xBA00174C
BoneName: 0x47D5577D
SlotPlacementFlags: 0x00000001 (None)
X: Rot1: 1; Rot2: 0; Rot3: 0; Pos: 0
Y: Rot1: 0; Rot2: 1; Rot3: 0; Pos: 0
Z: Rot1: 0; Rot2: 0; Rot3: 1; Pos: 0
The bed should work fine if you've used the first 2 steps of the process.

I think these slots depend on what original bed you clone the object from. But I'm not sure.